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UPSCL Tie-break Rules
(updated 1 jun 01)


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As has been requested, the following describes the UPSCL tie-breaker rules as used during the 2000-1 season; and, as is intended to be used during the 2001-2 season.

Of note, the tie-breaks are listed in order of "priority."   That is, only if a "higher" method does not break the tie do you go to a "lower" method (i.e., where "1" is "higher" than "2"):


(1) Played Each Other. If the players with a tie score have played against each other during the event, then if their game had a decisive result (i.e., one player was victorious), the player who was victorious will have a better tie-break score.

EXCEPTION: If there is situation where among at least three players, say Players "A," "B," and "C," Player "A" defeated "B," "B" defeated "C," and "C" defeated "A," then as among those players, this method will not be used (and, among such players, resort to subsequent tie-breaks will decide).

(2) Fewer "Bye" Points. As between 2 players, if one player has more points due to (a) bye(s) than the other, the player who has fewer "bye points" will have the better tie-break score.

(3) Sum of Opponent's Final Score. The final scores of the players' opponents are summed; the player whose opponents have a greater combined final score will have the better tie-breaks.
EXAMPLE: Player A plays ties with Player B.
Player A played C (final score 1.0), D (2.5), E(3.0), and F (3.0); B played against G (.5), H (3.5), F (3.0) and I (3.0). The combined final scores of A's opponents = 1 + 2.5 + 3 + 3 = 9.5; those of B = .5 + 3.5 + 3 + 3 = 10.
So B will have better tie-break than A.

(4) Sum of Opponent's Cumulative Score. The combined cumulative scores of the players' opponents are summed; the player whose opponents have a greater combined cumulative score will have the better tie-breaks.
Definition: A "combined cumulative score" is obtained by adding a player's score, round by round.
Example: Player A plays in 4 round tourney, drawing 1st game, winning 2nd game, losing 3rd and winning 4th.
That player's cumulative score is, following each round:
.5, 1.5, 1.5, 2.5.
That player's "combined cum. score" =
.5 + 1.5 + 1.5 + 2.5 = 6.
Adding together the combined cumulative scores of player's opponents produces the tie-break score for this category.

(5) Combined Cumulative Score. As between 2 players, the player who has a greater "combined cumlative score" for their own games.



There are other tie-break methods; however, as these are rarely needed, their description will be given at later time.   (the idea is to get this page posted, as requested, prior to 2 jun 01 tourney!!)

(6) "Modified Median".

(7) "Kashdan".

(8) "Median".

(9) "S-B Method".

(10) "Lower Opponents' Combined Final Rank".




If you have any questions or comments please
e-mail to UPSCL


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